PipeWire 1.2.1
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Tutorial - Part 2: Enumerating Objects | Index | Tutorial - Part 4: Playing A Tone
In this tutorial we show how to force a roundtrip to the server to make sure an action completed.
We'll change our example from Tutorial 2 slightly and add the extra code to implement the roundtrip.
Let's take the following small method first:
Let's take a look at what this method does.
First of all we add a listener for the events of the core object. We are only interested in the done
event in this tutorial. This is the event handler:
When the done event is received for an object with id PW_ID_CORE
and a certain sequence number seq
, this function will call pw_main_loop_quit()
.
Next we do:
This triggers the sync
method on the core object with id PW_ID_CORE
and sequence number 0.
Because this is a method on a proxy object, it will be executed asynchronously and the return value will reflect this. PipeWire uses the return values of the underlying SPA (Simple Plugin API) helper objects (See also SPA Design ).
Because all messages on the PipeWire server are handled sequentially, the sync method will be executed after all previous methods are completed. The PipeWire server will emit a done
event with the same ID and the return value of the original pw_core_sync()
method in the sequence number.
We then run the mainloop to send the messages to the server and receive the events:
When we get the done event, we can compare it to the sync method and then we know that we did a complete roundtrip and there are no more pending methods on the server. We can quit the mainloop and remove the listener:
If we add this roundtrip method to our code and call it instead of the pw_main_loop_run()
we will exit the program after all previous methods are finished. This means that the pw_core_get_registry()
call completed and thus that we also received all events for the globals on the server.
To compile the simple test application, copy it into a tutorial3.c file and use:
gcc -Wall tutorial3.c -o tutorial3 $(pkg-config --cflags --libs libpipewire-0.3)
Now that our program completes, we can take a look at how we can destroy the objects we created. Let's destroy each of them in reverse order that we created them:
The registry is a proxy and can be destroyed with the generic proxy destroy method. After destroying the object, you should not use it anymore. It is an error to destroy an object more than once.
We can disconnect from the server with:
This will also destroy the core proxy object and will remove the proxies that might have been created on this connection.
We can finally destroy our context and mainloop to conclude this tutorial:
Tutorial - Part 2: Enumerating Objects | Index | Tutorial - Part 4: Playing A Tone